This post was originally published on netzkaempfer.com.
The old blog and domain is no longer active, but I’d still like to keep my old articles about web-based game development.
After various validations we must proceed to the implementation (at least prototypical) of SocialWar. Therefore we’ve started to choose the proper tools and sharpen them. Until now we trust in the common setup of Wiki, Trac, Subversion, Jenkins and Eclipse. This combination is a good foundation for the method of working and quality management in our small team.
The choice of technologies for the implementation is harder. I could experience personally the advantages and disadvantages of the Google Web Toolkit and created a first prototype:
The outcome looks a lot more promising, as any of my efforts with the GWT:
On the foundation of Kohana, jQuery and CSS we hope to rapidly prototype various gameply elements. The first experiences show potential; we can react on HTML5 and CSS3 and learn a lot about the current state of the art of web technology. What more could a developer want?
On to preproduction!