This post was originally published on kaapedev.wordpress.com.
The old blog is no longer actively maintained, but I’d still like to keep my old articles about game development with Xbox Live Indie Games.
The playtest phase for Avatar Tower is closed. I got feedback from two community members with minor graphical issues.
I just submitted Avatar Tower for release which means the big fear for failure in peer-review has begun. Hopefully this time it will work out better as with Warbirds at Work. As I copied most of the boilerplate code, the typical technical issues shouldn’t arise.
Apropos “arise”: I’d like to make a quick copy of Luftrauser for the Xbox. The working title for it is “AIRrise”. By the end of the coming week I am hopefully in the position to show you some screenshots or even a video. Stay tuned!